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SONY Overview

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$
0.000
0.000(0.000%)
At close
0.000(0.000%)Aft-market
ET
$
0.000
0.000(0.000%)
At close
0.000(0.000%)Aft-market
ET
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Intellectia

Loading chart...

High
21.190
Open
21.100
VWAP
21.10
Vol
5.02M
Mkt Cap
124.63B
Low
20.940
Amount
105.82M
EV/EBITDA(TTM)
7.52
Total Shares
5.89B
EV
20.24T
EV/OCF(TTM)
10.29
P/S(TTM)
1.64
Sony Group Corp is a Japan-based company engaged in the games & network services (G&NS), music, movies, entertainment technology & services (ET&S), imaging & sensing solutions (I&SS) and other businesses. It has seven business segments. G&NS segment is involved in network service business, the manufacture and sale of home video game consoles and software. The Music segment mainly includes music production, music publishing and video media platform businesses. The Movies segment mainly includes film production, television program production and media network businesses. The ET&S field mainly includes the television business, audio, video business, still image, video camera business, smartphone business and Internet-related service business. The I&SS segment mainly includes the image sensor business. The Financial segment is involved in the insurance business and banking business. The Other segment consists of activities such as disc manufacturing business and recording media business.
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Events Timeline

(ET)
2026-07-01
12:00:00
Sony PlayStation 6 to be Digital-Only, Expected Launch in 2028
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link
2026-07-01
08:30:00
Sony to Discontinue Physical Game Disc Production Starting 2028
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link
2026-07-01
07:00:00
Brightstar Lottery Signs Exclusive Agreement with Sony Pictures
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2026-06-30 (ET)
2026-06-30
13:00:00
Supreme Court Agrees to Hear Apple's Appeal Against Epic Games
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link
2026-06-26 (ET)
2026-06-26
14:00:00
Circana: U.S. Video Game Spending Reaches $4.2B in May 2026
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link
2026-06-25 (ET)
2026-06-25
12:00:00
Sony's Bungie Announces Workforce Reduction
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link
2026-06-25
12:00:00
Sony Interactive Entertainment Cuts Bungie Workforce
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News

Fool
7.5
07-02Fool
GameStop Faces Challenges Amid Digital Shift
  • Revenue Decline: GameStop's annual revenue has plummeted 61% compared to its peak 14 years ago, with sales contracting for four consecutive fiscal years, indicating severe challenges in a competitive market that necessitates a reevaluation of its business model.
  • Digital Transition Pressure: Sony's announcement to cease physical game disc production starting in 2028 accelerates the industry's shift to digital distribution, posing a risk of declining foot traffic for GameStop, which heavily relies on sales of used discs for profitability.
  • Improved Profitability: Despite declining sales, GameStop's profitability is on the rise, with a surprising 14% increase in net sales driven entirely by heightened interest in trading cards, apparel, and pop culture merchandise; however, excluding collectibles, net sales actually fell by 7%, raising concerns about the sustainability of its business model.
  • Strong Cash Position: GameStop maintains a cash-rich balance sheet, which, while insufficient for acquiring eBay, provides potential for future acquisitions, although any forthcoming deals may need to target smaller companies given the decline in its stock price over the past year.
NASDAQ.COM
8.5
07-02NASDAQ.COM
Sony to Cease Physical Game Disc Production by 2028
  • Decline of Physical Games: Sony's announcement to stop producing physical game discs for new PlayStation releases by 2028 accelerates the industry's shift to digital, likely leading to further declines in GameStop's store traffic and undermining its previously profitable used game market.
  • Revenue Contraction: GameStop's annual revenue has plummeted 61% from its peak 14 years ago, and while sales in collectibles have surged, overall net sales still fell by 7% due to the decline in its used game business, indicating challenges to its business model sustainability.
  • Strong Cash Position: Despite a 4% drop in stock price over the past year and a staggering 56% decline over five years, GameStop's cash-rich balance sheet provides potential for future acquisitions, although it may need to pursue smaller deals to adapt to the current market landscape.
  • Increased Market Competition: With Sony's move, other console makers may follow suit, intensifying competitive pressures on GameStop; although profitability has improved amidst declining sales, the future market outlook remains uncertain.
Fool
2.0
07-02Fool
Semiconductor Industry Fuels AI Growth
  • Industry Growth Forecast: According to Gartner, the semiconductor industry's revenue is expected to surge by 64% to $1.32 trillion in 2026, and exceed $1.55 trillion in 2027, which will significantly enhance the profitability of related companies.
  • TSMC Market Share Increase: TSMC's foundry market share rose from 68% to 73% in Q1 2023, driven by strong demand for its advanced 5nm, 3nm, and 2nm process nodes, with revenue expected to grow at over 20% going forward.
  • ASML Equipment Demand Surge: ASML raised its 2026 revenue guidance to €36 billion to €40 billion, reflecting robust demand for its extreme ultraviolet (EUV) machines, with a forecasted 25% increase in low-NA EUV shipments this year, followed by a 33% jump in 2027.
  • Investor Confidence Boost: With strong performances from TSMC and ASML, analysts are optimistic about both companies' future growth potential, as TSMC's stock has soared 111% over the past year and ASML's by 148%, indicating strong market confidence in the semiconductor sector.
CNBC
8.5
07-01CNBC
PlayStation to End Physical Disc Production for New Games
  • Digital Transformation: Sony announced that starting January 2028, all new games will no longer be produced on physical discs but will be sold digitally through the PlayStation Store or retailers, reflecting a significant shift in consumer preference towards digital media, which is expected to enhance user purchasing convenience and game accessibility.
  • Market Trend Adaptation: This decision is viewed as a 'natural direction' to align with the rapidly growing demand for digital games, which significantly outpaces physical discs, as Sony aims to better connect with user gaming habits, thereby strengthening its competitive position in the market.
  • Impact on Existing Games: Sony clarified that this transition will not affect disc games released before 2028, ensuring that current users' gaming experiences remain intact while paving the way for future digital strategies that may attract more new users.
  • Community Feedback Emphasis: The company noted that this transition will enable it to align more closely with how most community members prefer to access and play games, indicating Sony's commitment to valuing user feedback and enhancing customer satisfaction and loyalty.
Newsfilter
8.5
07-01Newsfilter
PlayStation to End Physical Disc Production for New Games
  • Digital Transformation: PlayStation announced it will cease physical disc production for all new games starting January 2028, shifting to digital sales through the PlayStation Store and retailers, indicating a strong alignment with consumer preferences for digital gaming.
  • Market Adaptation: This decision is viewed as a 'natural direction' for the company to adapt to changing market dynamics, as consumer demand for digital games significantly outpaces that for physical discs, likely driving further growth in digital content sales.
  • Enhanced User Experience: Through this transition, PlayStation aims to align more closely with how most users prefer to access and play games today, enhancing user satisfaction and brand loyalty, which is crucial for maintaining a competitive edge in a rapidly evolving market.
  • Existing Games Unaffected: The company clarified that this transition will not impact disc games released before 2028, ensuring that current users' gaming experiences remain intact while paving the way for future digital strategies.
seekingalpha
8.5
07-01seekingalpha
Sony to Discontinue Physical Game Discs by 2028
  • Digital Transformation: Sony announced that starting January 2028, all new PlayStation games will be released exclusively in digital format, reflecting a shift in consumer preferences towards digital media, thereby allowing the company to better align with how users access and play games.
  • Historical Shift: This decision marks the end of over three decades of physical disc game releases since the original PlayStation launched in 1994, signifying a major transformation in the company's game distribution model.
  • Market Adaptation: Sony stated that this transition will not affect games released before January 2028, ensuring that existing users' gaming experiences remain intact while continuing to offer purchasing options through both PlayStation Store and retail partners.
  • Strategic Focus: By discontinuing physical disc production, Sony will be able to concentrate more on expanding digital distribution, enhancing its competitiveness in the rapidly evolving entertainment industry.
Wall Street analysts forecast SONY stock price to rise
1 Analyst Rating
Wall Street analysts forecast SONY stock price to rise
1 Buy
0 Hold
0 Sell
Moderate Buy
Current: 0.000
sliders
Low
34.00
Averages
34.00
High
34.00
Current: 0.000
sliders
Low
34.00
Averages
34.00
High
34.00
Benchmark
Mike Hickey
Buy
downgrade
AI Analysis
2026-05-11
Reason
Benchmark
Mike Hickey
Price Target
AI Analysis
2026-05-11
downgrade
Buy
Reason
Benchmark analyst Mike Hickey lowered the firm's price target on Sony to 3,900 yen from 4,250 yen and keeps a Buy rating on the shares after a "mixed" quarter. Key catalysts include a "robust" content pipeline across both first- and third-party titles, including Marvel's Wolverine, SAROS, and the expected release of Grand Theft Auto VI, which the firm thinks should drive engagement, monetization, and potentially incremental hardware demand.
BofA
Buy
maintain
$34
2026-05-10
Reason
BofA
Price Target
$34
2026-05-10
maintain
Buy
Reason
BofA raised the firm's price target on Sony to $34 from $30.67 and keeps a Buy rating on the shares. The company posted positive earnings with solid core businesses, the analyst tells investors in a research note.
Unlock Full Analyst Thesis, Get the complete breakdown of rating reason for SONY
Unlock Now

Valuation Metrics

The current forward P/E ratio for Sony Group Corp (SONY.N) is 16.16, compared to its 5-year average forward P/E of 16.32. For a more detailed relative valuation and DCF analysis to assess Sony Group Corp's fair value, Click here.

Forward PE

The forward P/E ratio is a valuation metric that divides a company's current stock price by its estimated future earnings per share over the next 12 months.
StronglyUndervaluedUndervaluedFairOvervaluedStronglyOvervalueddotted line Image
5Y Average PE
16.32
Current PE
16.16
Overvalued PE
21.92
Undervalued PE
10.73

Forward EV/EBITDA

The forward EV/EBITDA ratio is a valuation metric that divides a company's enterprise value (EV) by its estimated future earnings before interest, taxes, depreciation, and amortization (EBITDA) over the next 12 months.
StronglyUndervaluedUndervaluedFairOvervaluedStronglyOvervalueddotted line Image
N/A
5Y Average EV/EBITDA
8.56
Current EV/EBITDA
-0.16
Overvalued EV/EBITDA
11.72
Undervalued EV/EBITDA
5.39

Forward PS

The forward P/S ratio is a valuation metric that divides a company's current stock price by its estimated future sales (or revenue) per share over the next 12 months.
StronglyUndervaluedUndervaluedFairOvervaluedStronglyOvervalueddotted line Image
5Y Average PS
1.29
Current PS
0.01
Overvalued PS
1.80
Undervalued PS
0.78

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Frequently Asked Questions

What is Sony Group Corp (SONY) stock price today?

The current price of SONY is 21.16 USD — it has increased 1.78

What is Sony Group Corp (SONY)'s business?

Sony Group Corp is a Japan-based company engaged in the games & network services (G&NS), music, movies, entertainment technology & services (ET&S), imaging & sensing solutions (I&SS) and other businesses. It has seven business segments. G&NS segment is involved in network service business, the manufacture and sale of home video game consoles and software. The Music segment mainly includes music production, music publishing and video media platform businesses. The Movies segment mainly includes film production, television program production and media network businesses. The ET&S field mainly includes the television business, audio, video business, still image, video camera business, smartphone business and Internet-related service business. The I&SS segment mainly includes the image sensor business. The Financial segment is involved in the insurance business and banking business. The Other segment consists of activities such as disc manufacturing business and recording media business.

What is the price predicton of SONY Stock?

Wall Street analysts forecast SONY stock price to rise over the next 12 months. According to Wall Street analysts, the average 1-year price target for SONY is34.00 USD with a low forecast of 34.00 USD and a high forecast of 34.00 USD. However, analyst price targets are subjective and often lag stock prices, so investors should focus on the objective reasons behind analyst rating changes, which better reflect the company's fundamentals.

What is Sony Group Corp (SONY)'s revenue for the last quarter?

Sony Group Corp revenue for the last quarter amounts to 19.35B USD, increased 12.32

What is Sony Group Corp (SONY)'s earnings per share (EPS) for the last quarter?

Sony Group Corp. EPS for the last quarter amounts to 0.09 USD, decreased -57.14

How many employees does Sony Group Corp (SONY). have?

Sony Group Corp (SONY) has 112300 emplpoyees as of July 07 2026.

What is Sony Group Corp (SONY) market cap?

Today SONY has the market capitalization of 124.63B USD.