Circana: U.S. Video Game Spending Reaches $4.2B in May 2026
Circana analyst Mat Piscatella said that U.S. video game spending reached $4.2B in May 2026, an increase of 3% when compared to a year ago. Year-to-date spending finished May 4% higher than 2025, at $23B. May 2026 hardware spending grew 38% versus a year ago, to $249M. Nintendo Switch 2 (NTDOY) offset a 43% drop in PlayStation 5 (SONY) spending and a 58% dip in unit sales driven by recent price increases. Xbox Series (MSFT) hardware spending grew 7% versus a year ago, though units fell by 12%. Nintendo Switch 2 was again the best-selling hardware platform in both units and dollars for May and 2026 year-to-date, with PlayStation 5 placing second across both measures and time periods. Nintendo Switch 2 finished its first twelve months in market with a 5.9M unit U.S. installed base. It is the 2nd fastest selling video game hardware in US tracked history. Only the Game Boy Advance's 6.5M units exceeds it. PlayStation hardware unit sales fell to their lowest May total since May 2000, while Xbox hardware unit sales were the lowest ever recorded for a May month. The average price paid for a new unit of video game hardware reached $502 in May, up 14% compared to a year ago. May 2026 PlayStation 5 average pricing increased by 33% versus a year ago to $672, with Xbox Series up 22%, to $524. Meanwhile, content spending reached $3.8B in May 2026, increasing by 1% when compared to a year ago. Year-to-date content spending remained 3% ahead of 2025, at $20.4B. Console drove content spending growth in May. Total spending on console content increased by 25% compared to a year ago and is now 13% higher year-to-date. PC content (+15% versus a year ago) and subscription spending (+11%) also grew in May. IO Interactive's "007 First Light" was May's leader in full game dollar sales, debuting as the 4th best-seller of 2026 year-to-date. It also led all titles in full game dollar sales on PlayStation platforms in the month. Microsoft's "Forza Horizon 6" was the 2nd best-selling game of the month and finished May ranked 5th year-to-date. "Forza Horizon 6" ranked 1st in May full game dollar sales on both Xbox and PC. Other top-selling games for the month included Warner Bros. Discovery's (WBD) "LEGO Batman: Legacy of the Dark Knight," Unknown Worlds' "Subnautica 2," Nintendo's "Tomodachi Life: Living the Dream," and Sony's "MLB The Show 26."
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- Revenue Decline: GameStop's annual revenue has plummeted 61% compared to its peak 14 years ago, with sales contracting for four consecutive fiscal years, indicating severe challenges in a competitive market that necessitates a reevaluation of its business model.
- Digital Transition Pressure: Sony's announcement to cease physical game disc production starting in 2028 accelerates the industry's shift to digital distribution, posing a risk of declining foot traffic for GameStop, which heavily relies on sales of used discs for profitability.
- Improved Profitability: Despite declining sales, GameStop's profitability is on the rise, with a surprising 14% increase in net sales driven entirely by heightened interest in trading cards, apparel, and pop culture merchandise; however, excluding collectibles, net sales actually fell by 7%, raising concerns about the sustainability of its business model.
- Strong Cash Position: GameStop maintains a cash-rich balance sheet, which, while insufficient for acquiring eBay, provides potential for future acquisitions, although any forthcoming deals may need to target smaller companies given the decline in its stock price over the past year.
- Decline of Physical Games: Sony's announcement to stop producing physical game discs for new PlayStation releases by 2028 accelerates the industry's shift to digital, likely leading to further declines in GameStop's store traffic and undermining its previously profitable used game market.
- Revenue Contraction: GameStop's annual revenue has plummeted 61% from its peak 14 years ago, and while sales in collectibles have surged, overall net sales still fell by 7% due to the decline in its used game business, indicating challenges to its business model sustainability.
- Strong Cash Position: Despite a 4% drop in stock price over the past year and a staggering 56% decline over five years, GameStop's cash-rich balance sheet provides potential for future acquisitions, although it may need to pursue smaller deals to adapt to the current market landscape.
- Increased Market Competition: With Sony's move, other console makers may follow suit, intensifying competitive pressures on GameStop; although profitability has improved amidst declining sales, the future market outlook remains uncertain.
- Industry Growth Forecast: According to Gartner, the semiconductor industry's revenue is expected to surge by 64% to $1.32 trillion in 2026, and exceed $1.55 trillion in 2027, which will significantly enhance the profitability of related companies.
- TSMC Market Share Increase: TSMC's foundry market share rose from 68% to 73% in Q1 2023, driven by strong demand for its advanced 5nm, 3nm, and 2nm process nodes, with revenue expected to grow at over 20% going forward.
- ASML Equipment Demand Surge: ASML raised its 2026 revenue guidance to €36 billion to €40 billion, reflecting robust demand for its extreme ultraviolet (EUV) machines, with a forecasted 25% increase in low-NA EUV shipments this year, followed by a 33% jump in 2027.
- Investor Confidence Boost: With strong performances from TSMC and ASML, analysts are optimistic about both companies' future growth potential, as TSMC's stock has soared 111% over the past year and ASML's by 148%, indicating strong market confidence in the semiconductor sector.
- Digital Transformation: Sony announced that starting January 2028, all new games will no longer be produced on physical discs but will be sold digitally through the PlayStation Store or retailers, reflecting a significant shift in consumer preference towards digital media, which is expected to enhance user purchasing convenience and game accessibility.
- Market Trend Adaptation: This decision is viewed as a 'natural direction' to align with the rapidly growing demand for digital games, which significantly outpaces physical discs, as Sony aims to better connect with user gaming habits, thereby strengthening its competitive position in the market.
- Impact on Existing Games: Sony clarified that this transition will not affect disc games released before 2028, ensuring that current users' gaming experiences remain intact while paving the way for future digital strategies that may attract more new users.
- Community Feedback Emphasis: The company noted that this transition will enable it to align more closely with how most community members prefer to access and play games, indicating Sony's commitment to valuing user feedback and enhancing customer satisfaction and loyalty.
- Digital Transformation: PlayStation announced it will cease physical disc production for all new games starting January 2028, shifting to digital sales through the PlayStation Store and retailers, indicating a strong alignment with consumer preferences for digital gaming.
- Market Adaptation: This decision is viewed as a 'natural direction' for the company to adapt to changing market dynamics, as consumer demand for digital games significantly outpaces that for physical discs, likely driving further growth in digital content sales.
- Enhanced User Experience: Through this transition, PlayStation aims to align more closely with how most users prefer to access and play games today, enhancing user satisfaction and brand loyalty, which is crucial for maintaining a competitive edge in a rapidly evolving market.
- Existing Games Unaffected: The company clarified that this transition will not impact disc games released before 2028, ensuring that current users' gaming experiences remain intact while paving the way for future digital strategies.
- Digital Transformation: Sony announced that starting January 2028, all new PlayStation games will be released exclusively in digital format, reflecting a shift in consumer preferences towards digital media, thereby allowing the company to better align with how users access and play games.
- Historical Shift: This decision marks the end of over three decades of physical disc game releases since the original PlayStation launched in 1994, signifying a major transformation in the company's game distribution model.
- Market Adaptation: Sony stated that this transition will not affect games released before January 2028, ensuring that existing users' gaming experiences remain intact while continuing to offer purchasing options through both PlayStation Store and retail partners.
- Strategic Focus: By discontinuing physical disc production, Sony will be able to concentrate more on expanding digital distribution, enhancing its competitiveness in the rapidly evolving entertainment industry.











