Nintendo Switch 2 Sales Reach 196,359 Units in April
"Game On" is The Fly's weekly recap of the stories powering up or beating down video game stocks.NEW RELEASES:This week's most notable new release is IO Interactive's action-adventure game "007 First Light," which releases for PC, PlayStation 5, and Xbox Series X/Son May 27, with a Nintendo Switch 2version slated for release later this year. Additionally, Nintendo is releasing a photo-doctoring mobile app called "Pictonico" for iOS and Android on May 28.CIRCANA:Last week, Circana analyst Mat Piscatella said that U.S. video game spending totaled $4.3B in April 2026, growing 3% when compared to a year ago. Year-to-date 2026 spending finished the month 5% higher than 2025, at $18.8B. Gains across content and hardware offset declines in accessories. April hardware spending increased by 34% when compared to a year ago, to $261M. Spending on Nintendo Switch 2 hardware offset declines seen across Switch, down 69% versus April 2025, Xbox Series, down 43%, and PlayStation 5, down 30%. Nintendo Switch 2 was again the best-selling hardware platform across both units and dollars for April and 2026 year-to-date, with PlayStation 5 again ranking 2nd across both measures and time periods. After 66 months in market, PlayStation 5's lifetime installed base finished April tracking 2% ahead of PlayStation 4 on a time aligned basis. Nintendo Switch 2 led the sales pace of the original Nintendo Switch by 11%. Nintendo monthly dollar share of video game hardware spending finished April 2026 at its highest point since July 2025.Content spending finished April at $3.8B, growing 2% when compared to a year ago, noted Piscatella. Year-to-date content spending was 3% ahead of 2025's pace, at $16.7B. April spending on Console content was the primary driver of overall content growth as spending increased by 21% compared to a year ago. Subscription spending grew 13% year-on-year, while PC Content was up slightly. Nintendo's "Tomodachi Life: Living the Dream" was the best-selling game of April, delivering over $41M in physical and projected digital spending. "Tomodachi Life: Living the Dream" debuted as the 9th best-selling game of 2026 year-to-date. Helped by "Tomodachi Life: Living the Dream," consumer spending on new physical software grew 44% in April when compared to a year ago, to $96M. Year-to-date spending on new physical software increased by 9%. Capcom's"Pragmata" ranked as the 2nd best-selling game of April 2026. Pragmata was the month's best-seller on PlayStation platforms, placed 2nd on the PC aggregated storefronts chart and ranked 3rd on Xbox. It was among the top 15 sellers of the month on Nintendo platforms.TAKE-TWO:Meanwhile, Take-Tworeported Q4 results last week, with net bookings for the period coming in slightly above expectations, though the company did provide conservative outlooks for Q1 and FY27. Of note, however, Take-Two CEO Strauss Zelnick confirmed that the company's highly anticipated game "Grand Theft Auto VI" will release on November 19, 2026. "Our Fiscal 2026 performance was exceptional and exceeded our initial expectations at every label," Zelnick said, "We believe Fiscal 2027 will establish new record levels of operating performance driven by the November 19th launch of Grand Theft Auto VI, along with strong execution across our portfolio. We expect to sustain this higher level of scale, generate strong cash flows, and deliver long-term shareholder value as we release our robust development pipeline, continue to optimize our live services and capitalize on new business opportunities."UBISOFT RESULTS:Ubisoftalso reported Q4 results last week, with the French game maker reporting a 54% year-over-year drop in net bookings for the period. The company noted the comparison to the same period last year, during which "Assassin's Creed Shadows" released, but also confirmed its FY2026-2027 net bookings guidance for a decline in high single digits. "The Group expects a significantly stronger and diversified pipeline of content to come over FY2027-28 & FY2028-29, supported by releases across its major brands including Assassin's Creed, Far Cry and Ghost Recon as well as an acceleration of its Live services driven by Rainbow Six Siege," Ubisoft said. "In this context, the Group expects to get back to Free Cash Flow generation and positive non-IFRS EBIT in FY2027-28 and generate robust Free Cash Flow in FY2028-29, with positive cumulated Free Cash Flow during the FY2026-27 to FY2028-29 period."SWITCH 2 SALES/OUTPUT:Nintendo's Switch 2 was the top-selling gaming console in Europe in April 2026, with 196,359 units sold, bringing the console's lifetime unit sales in Europe to 4.53M, VGChartz's William D'Angelolast week, citing VGChartz estimates. Meanwhile, Bloomberg's Takashi Mochizukithat the Japanese gaming giant has asked partners and suppliers to make roughly 20M Switch 2 units in the year through March, approximately 20% more consoles than the company guided for earlier this month. The latest output plan is not final and could change based on demand, according to people familiar with the matter.BUNGIE:Sony's Bungiein a statement that it is concluding active development for "Destiny 2," which first launched in 2017 and has had regular content updates ever since. Following the news, Bloomberg's Jason Schreierthat Bungie plans to lay off a significant number of workers as it concludes active development on "Destiny 2." The company, which also released multiplayer shooter "Marathon" earlier this year, does not have a new project lined up for the development team behind "Destiny 2," and does not plan to immediately begin production on "Destiny 3," Schreier noted.MORE VIDEO GAME NEWS:Embracerannounced thethe group into two publicly listed companies, through the spin-off of Fellowship Entertainment with a listing on Nasdaq Stockholm planned for calendar year 2027Nintendo's "Tomodachi Life: Living the Dream" was the top-selling physical video game in Japan for the week of May 11-17,Microsoft's "Forza Horizon 6" has already sold 5M units,Meanwhile, Microsoft has agreed to pay $250M to settle investor litigation over its massive takeover Activision Blizzard,Hasbrohas canceled a "Dungeons & Dragons" game from independent video game maker Giant Skull,
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- Revenue Decline: GameStop's annual revenue has plummeted 61% compared to its peak 14 years ago, with sales contracting for four consecutive fiscal years, indicating severe challenges in a competitive market that necessitates a reevaluation of its business model.
- Digital Transition Pressure: Sony's announcement to cease physical game disc production starting in 2028 accelerates the industry's shift to digital distribution, posing a risk of declining foot traffic for GameStop, which heavily relies on sales of used discs for profitability.
- Improved Profitability: Despite declining sales, GameStop's profitability is on the rise, with a surprising 14% increase in net sales driven entirely by heightened interest in trading cards, apparel, and pop culture merchandise; however, excluding collectibles, net sales actually fell by 7%, raising concerns about the sustainability of its business model.
- Strong Cash Position: GameStop maintains a cash-rich balance sheet, which, while insufficient for acquiring eBay, provides potential for future acquisitions, although any forthcoming deals may need to target smaller companies given the decline in its stock price over the past year.
- Decline of Physical Games: Sony's announcement to stop producing physical game discs for new PlayStation releases by 2028 accelerates the industry's shift to digital, likely leading to further declines in GameStop's store traffic and undermining its previously profitable used game market.
- Revenue Contraction: GameStop's annual revenue has plummeted 61% from its peak 14 years ago, and while sales in collectibles have surged, overall net sales still fell by 7% due to the decline in its used game business, indicating challenges to its business model sustainability.
- Strong Cash Position: Despite a 4% drop in stock price over the past year and a staggering 56% decline over five years, GameStop's cash-rich balance sheet provides potential for future acquisitions, although it may need to pursue smaller deals to adapt to the current market landscape.
- Increased Market Competition: With Sony's move, other console makers may follow suit, intensifying competitive pressures on GameStop; although profitability has improved amidst declining sales, the future market outlook remains uncertain.
- Industry Growth Forecast: According to Gartner, the semiconductor industry's revenue is expected to surge by 64% to $1.32 trillion in 2026, and exceed $1.55 trillion in 2027, which will significantly enhance the profitability of related companies.
- TSMC Market Share Increase: TSMC's foundry market share rose from 68% to 73% in Q1 2023, driven by strong demand for its advanced 5nm, 3nm, and 2nm process nodes, with revenue expected to grow at over 20% going forward.
- ASML Equipment Demand Surge: ASML raised its 2026 revenue guidance to €36 billion to €40 billion, reflecting robust demand for its extreme ultraviolet (EUV) machines, with a forecasted 25% increase in low-NA EUV shipments this year, followed by a 33% jump in 2027.
- Investor Confidence Boost: With strong performances from TSMC and ASML, analysts are optimistic about both companies' future growth potential, as TSMC's stock has soared 111% over the past year and ASML's by 148%, indicating strong market confidence in the semiconductor sector.
- Digital Transformation: Sony announced that starting January 2028, all new games will no longer be produced on physical discs but will be sold digitally through the PlayStation Store or retailers, reflecting a significant shift in consumer preference towards digital media, which is expected to enhance user purchasing convenience and game accessibility.
- Market Trend Adaptation: This decision is viewed as a 'natural direction' to align with the rapidly growing demand for digital games, which significantly outpaces physical discs, as Sony aims to better connect with user gaming habits, thereby strengthening its competitive position in the market.
- Impact on Existing Games: Sony clarified that this transition will not affect disc games released before 2028, ensuring that current users' gaming experiences remain intact while paving the way for future digital strategies that may attract more new users.
- Community Feedback Emphasis: The company noted that this transition will enable it to align more closely with how most community members prefer to access and play games, indicating Sony's commitment to valuing user feedback and enhancing customer satisfaction and loyalty.
- Digital Transformation: PlayStation announced it will cease physical disc production for all new games starting January 2028, shifting to digital sales through the PlayStation Store and retailers, indicating a strong alignment with consumer preferences for digital gaming.
- Market Adaptation: This decision is viewed as a 'natural direction' for the company to adapt to changing market dynamics, as consumer demand for digital games significantly outpaces that for physical discs, likely driving further growth in digital content sales.
- Enhanced User Experience: Through this transition, PlayStation aims to align more closely with how most users prefer to access and play games today, enhancing user satisfaction and brand loyalty, which is crucial for maintaining a competitive edge in a rapidly evolving market.
- Existing Games Unaffected: The company clarified that this transition will not impact disc games released before 2028, ensuring that current users' gaming experiences remain intact while paving the way for future digital strategies.
- Digital Transformation: Sony announced that starting January 2028, all new PlayStation games will be released exclusively in digital format, reflecting a shift in consumer preferences towards digital media, thereby allowing the company to better align with how users access and play games.
- Historical Shift: This decision marks the end of over three decades of physical disc game releases since the original PlayStation launched in 1994, signifying a major transformation in the company's game distribution model.
- Market Adaptation: Sony stated that this transition will not affect games released before January 2028, ensuring that existing users' gaming experiences remain intact while continuing to offer purchasing options through both PlayStation Store and retail partners.
- Strategic Focus: By discontinuing physical disc production, Sony will be able to concentrate more on expanding digital distribution, enhancing its competitiveness in the rapidly evolving entertainment industry.











